Company: Microsoft
Created by: federica.masante
Number of Blossarys: 31
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Oblast, v níž hráč hraje. To je vždycky uvnitř senzoru zorné pole a by měl být bez překážek.
Oblasť, v ktorej hráč hrá. To je vždy v zornom poli snímač a by malo byť jasné od preká¾ky.
A área em que o jogador joga. É sempre dentro campo de visão do sensor e deve ser livre de obstruções.
Η περιοχή στην οποία ο παίκτης που παίζει. Είναι πάντα στο οπτικό πεδίο του αισθητήρα, και θα πρέπει να είναι ελεύθεροι από ...
Alue, jossa pelaaja pelaa. Se on aina anturin näkökenttä ja on poistettava esteitä.
De ruimte waarin de speler speelt. Deze ruimte bevindt zich altijd in het zichtveld van de sensor en moet obstakelvrij zijn.